- Dec 30, 2013
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christothes authored
Now while waiting in the lobby, it no longer polls every 5 seconds and reacts to socket events instead. Games list will update when new games are added and when players join existing games.
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christothes authored
When gameId or playerId is passed as an array instead of a value to the game module, bad things sometimes happen.
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christothes authored
When responding to the connectToGame event, the socketIO packet parses the gameId and playerId values as single member arrays. When gameId is passsed to getGame as an array, I was seeing a crash in gameViewModel because the return value was undefined and was being passed to JSON.stringify.
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- Dec 06, 2013
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Amir Rajan authored
jshint issues fixed
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alexanderbeletsky authored
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- Nov 24, 2013
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Amir Rajan authored
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- Nov 22, 2013
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Amir Rajan authored
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- Nov 04, 2013
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Amir Rajan authored
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Amir Rajan authored
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Amir Rajan authored
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Amir Rajan authored
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Amir Rajan authored
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