#[derive(Clone)] pub(crate) struct FrameBuffer { width: u32, height: u32, buffer: Vec<u8>, } impl FrameBuffer { pub fn new(width: u32, height: u32) -> Self { Self { width, height, buffer: vec![0; width as usize * height as usize * 4], } } pub fn set_pixel(&mut self, x: u32, y: u32, red: u8, green: u8, blue: u8, alpha: u8) { if x >= self.width || y >= self.height { return; } let x = x as usize; let y = y as usize; self.buffer[(x + self.width as usize * y) * 4] = red; self.buffer[(x + self.width as usize * y) * 4 + 1] = green; self.buffer[(x + self.width as usize * y) * 4 + 2] = blue; self.buffer[(x + self.width as usize * y) * 4 + 3] = alpha; } pub fn as_png_vec(&self) -> Vec<u8> { let mut buffer: Vec<u8> = Vec::new(); { let mut encoder = png::Encoder::new(&mut buffer, self.width, self.height); encoder.set_color(png::ColorType::RGBA); encoder.set_depth(png::BitDepth::Eight); let mut writer = encoder.write_header().unwrap(); writer.write_image_data(&self.buffer).unwrap(); } buffer } }